Ray Cromwell, Philip Rogers GWT does more than make awesome Enterprise Apps, it’s a great tool for games too. Learn to write 2D and 3D games using HTML5 and GWT, leverage and port existing game libraries and physics engines, share game code between GWT and Android, publish to the Chrome Web Store, and of course, see demos of really neat GWT games in action.

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    22 Responses to “Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit”

    • gringoperalta:

      As we say in Argentina: ¡Te vuela la peluca!

    • tiagotrinidad:

      @degoban Well Java also sucks, and in some cases it’s worse than JS so I don’t see your point.

    • tiagotrinidad:

      What I find funny is that when we talk about having “fast” games with good performance it really means “the performance games had 15 years ago”.

      I’m not kidding, only now we are able to run games like Quake 1, a 1996 game, using this web technology. We managed to turn high-end technology into a highly inefficient one.

    • yesilturk:

      google can you add subtitles please under IO videos ?

    • MDunka:

      @yesilturk just press the small “cc” button below the video… :)

    • yesilturk:

      @MDunka Thank you very match, I wasn’t aware of this functionnality.

    • leomachado666:

      THIS IS THE FUTURE!!!!

    • MrLunaV:

      @gringoperalta y eso que quiere decir? XD

    • MediaFilter:

      Runtime code adaptation — this is incredibly powerful and will push productivity hugely. Of course, it only applies to Javascript.

    • walkthroughyantram:

      This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
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    • cromwellian2:

      @tiagotrinidad An exagerration. First of all, it’s Quake2, not Quake1 that was ported. Secondly, Quake3 and Rage iOS have been ported and shown to run. In fact, the more modern games offload more work to the GPU, paradoxically, they can run well in JS. For example, Quake2 does keyframe interpolation in Javascript, but in newer games, this is done with vertex shaders.

      Not all games are CPU bound.

    • mikasjoman:

      @tiagotrinidad a couple of years ago we were happy just to be able to run a game on the web. Until something really cool happens, BF3 won’t be the game to run inside the browser. Honestly, is it that strange we can not run a 12 gigabyte game inside the browser yet?

    • luisdanielmesa:

      touch input AND OUTPUT???? I want Touch output =P (i can see where they got the name for the ForPlay library =D)

    • ShadyElements:

      so… awesome games in web browser or no?

    • 3dyantraminfo:

      This is yantram providing all types of 3D Modeling animation services like 3D Floor Plan,Architectural Visualization,3D Interior Design,3D Jewelry Design,3d rendering companies, 3d Animation studio.

    • FreePhoneHunter:

      Fuck This AS3 is Awsome

    • ASFALT21:

      Finally a mac that isnt used to surf facebook

    • amanbansil:

      This is awesome.

    • dnch:

      can you publish to appstore?

    • superwauwie:

      Okay, who wants to help me, rewrite Skyrim? :D

    • alb12345672:

      Last time I touched games was in like ‘84 on a commodore 64 when I played with the 8-bit sprites there. This video really got me interested now in game dev~! You still need some graphic design talent to make those images…

    • blablamate:

      how the … 24:33 

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